通过自定义类的方式创建皮肤,控制性更强,占用的内存更少。
ProgrammaticSkin类是外观元素的基类,它们通过编程方式来绘制自身。
关于ProgrammaticSkin类的更多信息,猛击这里:
http://www.airia.cn/ActionScript3API/livedocs/mx/skins/ProgrammaticSkin.html
自定义类
package skins
{
import flash.display.GradientType;
import flash.display.Graphics;
import mx.skins.ProgrammaticSkin;
public class CustomBG extends ProgrammaticSkin
{
public function CustomBG()
{
super();
}
override protected function updateDisplayList(w:Number, h:Number):void
{
super.updateDisplayList(w, h);
var g:Graphics = graphics;
var fillColors:Array = [0x191919,0x262626,0x191919];
var fillAlphas:Array = [1.0,1.0,1.0];
var fillRatios:Array = [0,127,255]
g.clear();
drawRoundRect(0, 0, w, h, 0, fillColors, fillAlphas,
horizontalGradientMatrix(0, 0, w, h), GradientType.LINEAR,fillRatios );
}
override public function get measuredWidth():Number
{
return 8;
}
override public function get measuredHeight():Number
{
return 8;
}
}
}
在CSS中使用ClassReference调用自定义类
.customBg
{
backgroundSize: “100%”;
backgroundImage: ClassReference(“skins.CustomBG”);
}










评论(1)
用这种方法做的css,无法编译成 swf 的吧……